homeWelcome, sign in or click here to subscribe.login
     


 

 

Architecture & Engineering


Subscriber content preview

January 16, 2019

Why U.S. classrooms are starting to resemble video game arcades

  • Teachers use apps, websites and software that borrow from video games to connect with students. They’re fun to use, but there is also skepticism.
  • By MICHAEL MELIA
    Associated Press

    WALLINGFORD, Conn. — It’s 1 o’clock on a Wednesday afternoon in Wallingford, Connecticut, and about 20 children are watching a screen at the front of the room as they take turns navigating challenges and collecting virtual currency to unlock powers, outfits and pets for their characters.

    The game they’re playing has some similarities to the online battle game “Fortnite.” But the kids aren’t fighting one another — they’re racking up points for participation and good behavior in their classroom at Dag Hammarskjold Middle School, where their teacher is presenting a home economics lesson with help from Classcraft, a fantasy-themed educational program.


     
    . . .


    To read this story in full login or purchase a subscription.



    
    Email or user name:
    Password:
     
    Forgot password? Click here.