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May 30, 2003
NEW YORK -- Computer game executives are just as smart as their golfing pals in the movie industry. They learned long ago that when a game sells well, you call it a franchise, pump out as many sequels as you can and wring out every last, clingy dollar.
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So it's no surprise that yet another game, once great, has been wrung of all it had. It's just sad that it had to happen to SimCity.
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